They usually engage in combat more than any other Jedi class.
Jedi Guardian - Guardians focus on martial training and combat.
Yoda is an example of this type, and in the Expanded Universe, Jorus C'Baoth and even Leia are considered such. Consulars are the primary scholars and diplomats of the Order, often becoming instructors.
Jedi Consular - Consulars possess great knowledge of the Force but rarely enter physical combat.
The Witches of Dathomir are a prime example. Possibly believes that the Force is magical in nature.
Force Adept - A person who is Force-sensitive, but who has not received formal training.
Note: This class was introduced in the 2002 Revised Core Rulebook.
Tech Specialist - A character adept at using technology and repairing broken equipment.
Examples include Kyle Katarn and Jango Fett.
Soldier - The soldier is the fighter of Star Wars d20, and can specialize in many different roles, from fighter pilot to foot soldier.
Examples include Chewbacca and Booster Terrik.
Scout - Similar to the ranger class, the scout is an excellent addition to any group.
Scoundrel - Very similar to the rogue class, the scoundrel fits right in when things need to be "acquired." Examples include Han Solo, Lando Calrissian, and Dash Rendar.
Examples include Princess Leia and Queen Amidala, as well as Senator Bail Organa. The noble focuses heavily on diplomacy as well as calling in much needed favors for the group.
Noble - Similar to the aristocrat class from Dungeons & Dragons and the noble class from the Dragonlance Campaign Setting.
Examples include both Anakin and Luke Skywalker prior to their Jedi training.
Fringer - A class representing those who live in the far reaches of the galaxy, they're good at learning new things and fixing broken objects.
An example of this is the Wookiee, who is very strong but not as charismatic or well-received as other species. Each species has its own advantages and disadvantages. Other species are detailed in the Ultimate Alien Anthology. The species of Star Wars d20 that are included with the Revised Core Rulebook are: Humans, Bothans, Cereans, Duros, Ewoks, Gungans, Ithorians, Kel Dor, Mon Calamari, Quarren, Rodians, Sullustans, Trandoshans, Twi'leks, Wookiees, and Zabrak. Most actions are resolved by rolling a twenty-sided die and adding a modifier if the result equals or exceeds the difficulty, the check succeeds.Īs with most d20 System games, Star Wars offers playable races (called species) and classes to the Player Characters (PCs). Characters have six ability scores, a class and level, feats, and skills. Most game mechanics are familiar to players of Dungeons and Dragons and other d20-based games. A character's Wound points are equal to their Constitution score. A character gains Vitality points just like hit points in other d20 games, and rolls for them each level and adds their Constitution bonus. The Star Wars Roleplaying Game uses a Vitality/Wound point system instead of standard hit points, dividing damage into superficial harm (Vitality) and serious injury (Wounds). The later Revised game included material from Attack of the Clones and changed various feats and classes. It included statistics for many of the major characters of that movie. The Star Wars Roleplaying Game originally came out around the time of the release of Star Wars Episode I: The Phantom Menace.